PM3.6 - Game & Watch - Subaction - SpecialS_8

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Stats

IASA: None
Hitboxes active: 16-29
Hitbox set 0 hits: 16
Subaction Index: 0x1d8

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:16-29

Set ID Dmg BKB KBG Angle Effect Sound Hitlag Mult Shield Dmg Shieldstun Hitlag Targets
0 0 32 70 80 361 Normal HomeRunBat 2 16 16 27
0 1 32 70 80 361 Normal HomeRunBat 2 16 16 27

Scripts

Main

  1. Subroutine(0x15670)
  2. CreateHitBox(HitBoxArguments { bone_index: 29, hitbox_id: 0, set_id: 0, damage: Constant(32.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 16, bkb: 70, size: 3.91, x_offset: 0.0, y_offset: 5.98, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 2.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: HomeRunBat, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 29, hitbox_id: 1, set_id: 0, damage: Constant(32.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 16, bkb: 70, size: 2.34, x_offset: 0.0, y_offset: 1.2, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 2.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: HomeRunBat, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
  4. Subroutine(0x156a0)

GFX

  1. AsyncWait(15.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool (0x21) }
  3. Subroutine(0x286a8)
  4. GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  5. loop 12 times:
    1. SyncWait(2.0)
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 12, x_offset: 0.0, y_offset: 2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 16.0, random_y_offset: 20.0, random_z_offset: 16.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })

SFX

  1. AsyncWait(16.0)
  2. SoundEffect1(4552)

Other

  1. AsyncWait(15.0)
  2. ItemVisibility(false)
  3. Rumble { unk1: 18, unk2: 0 }
  4. UnknownEvent { namespace: 0xc, code: 0x17, unk1: 0x0, arguments: [Bool(false)] }
  5. TagDisplay(false)